AristocracyMUD is a new long-term project of mine. I’ve wanted to
both build a world and explore what new kinds of gameplay could be
developed for a MUD for some time now. AristocracyMUD is how I intend to
So what exactly is AristocracyMUD?
I won’t deny that, even now, there is quite a bit of innovation in the MUD field, in part due to the way that text and the common MUD world model allow prototypes of experimental systems to be built more rapidly and with fewer people and in part due to the fact that quite a few MUDs are developed by sole developers or small teams who can add experimental systems if they so choose. However, many of them also have core gameplay loops that follow those of their predecessors fairly closely, the same way that most MMORPGs now have similar core gameplay loops.
AristocracyMUD will not have a core gameplay loop anything like that
of its predecessors. You will play as an aristocrat that is helping to
govern an aristocracy in a fictional nation. Once a (real) week, you
will be able to log in, argue about policies, and enact changes to rules
and regulations for that nation. Outside of these weekly sessions, you
will simply be able to observe the world at large and manage your
Once a week, you will be given a certain amount of money, which is
determined by your country’s economy at the time that you are given said
money. This money can be spent exclusively on your estate. How and
where you spend it, however, can affect the in-game economy or even
shift the balance of power, depending.
There are still a few unknowns in the core gameplay design. For
example, I have yet to decide whether I want all surrounding nations to
be AI nations or whether I want players to rule all in-game nations—one
major caveat of having all nations controlled by players is that they
would all have to be aristocracies. However, the core gameplay loop has
been laid out and is not expected to change.
More than just a MUD
AristocracyMUD is intended to be more than just a MUD. It’s the
multiplayer simulation of a larger world that I am going to be
developing. This world will have its own fictional language, which I am
currently working on. It will have side stories that will be released
primarily in either plain text or interactive fiction form (but,
perhaps, depending on how it goes, there may be some graphical games, as
well). It’s a single part of a larger project that will culminate in
this simulation of the larger world.
Is this stupidly ambitious? Perhaps, but I’m not doing my best work unless I’m being stupidly ambitious.
Keep an eye on this space for more information as development continues!