• Game Development

    raylib-mosaic

    I know that I had previously said that I wanted to explore non-imperative, non-OO options for gamedev, but, in the time since then, I’ve explored several functional languages—and greatly enjoyed writing toy programs in impure functional languages like Scheme; thinking…

  • Game Development

    Rebuilding WizFight Part I: Powers and Modding

    In the years since I left game development to pursue a career in games journalism, one thing that I have regularly thought about is how I could have made WizFight better. What started as a simple, side-scrolling, single-screen arena shooter…

  • Game Development

    An Outline for Interactions with Characters

    Quite a few of the smaller details have yet to be decided, but one thing is clear: I want interactions with characters in AristocracyMUD to be dynamic. I want them to have the emotional depth that brings them the gravity…

  • Game Development

    Introducing AristocracyMUD

    AristocracyMUD is a new long-term project of mine. I’ve wanted to both build a world and explore what new kinds of gameplay could be developed for a MUD for some time now. AristocracyMUD is how I intend to do both.…